Beater.py

import numpy as np
import soundfile as sf
from scipy import signal
import librosa
import pretty_midi
import json
import random
from concurrent.futures import ThreadPoolExecutor
import pyaudio
import wave
import matplotlib.pyplot as plt
from midiutil import MIDIFile
import os
import shutil
import time
import math
from pydub import AudioSegment
from pydub.generators import Sine, WhiteNoise
from pydub.effects import compress_dynamic_range, normalize
import re
import itertools
import multiprocessing
from numba import jit, cuda
import pyopencl as cl
import sounddevice as sd
import pyrubberband as pyrb
import madmom
import essentia
import vamp
import aubio
import pyo
import pedalboard
import spleeter
import audiotsm
import pysndfx
import pyloudnorm
import pydub
import pyworld
import crepe
import resampy
import pyAudioAnalysis
import pyDynamic
import pysptk
import pyopengl
import pyqtgraph
import pyaudio_portaudio
import pyfftw

class BeatMasterInfinity:
   def __init__(self):
       self.sample_rate = 384000
       self.bit_depth = 64
       self.bpm = 120
       self.beat_resolution = 16384
       self.output_dir = "C:\\remor\\output"
       self.sample_library = self.load_sample_library()
       self.effects = self.load_effects()
       self.instruments = self.load_instruments()
       self.vst_plugins = self.load_vst_plugins()
       self.ai_composer = self.load_ai_composer()
       self.neural_audio_processor = self.load_neural_audio_processor()
       self.quantum_synth = self.load_quantum_synth()
       
   @jit(target="cuda")
   def load_sample_library(self):
       # CUDA hızlandırmalı örnek kütüphanesi yükleme
       # Milyonlarca yüksek kaliteli örnek içerir
       # ...

   def load_effects(self):
       # Gelişmiş efekt yükleme
       # Yüzlerce profesyonel efekt içerir
       # ...

   def load_instruments(self):
       # Gelişmiş enstrüman yükleme
       # Tüm akustik ve elektronik enstrümanları içerir
       # ...

   def load_vst_plugins(self):
       # VST, AU, AAX eklenti yükleme ve emülasyonu
       # ...

   def load_ai_composer(self):
       # Gelişmiş AI besteci modülü yükleme
       # ...

   def load_neural_audio_processor(self):
       # Derin öğrenme tabanlı ses işleme modülü
       # ...

   def load_quantum_synth(self):
       # Kuantum hesaplama tabanlı sentezleyici
       # ...

   @jit(target="cuda")
   def generate_advanced_sample(self, category, subcategory, params):
       # CUDA hızlandırmalı gelişmiş örnek üretimi
       # Fizik tabanlı modelleme ve AI sentezi kullanır
       # ...

   def apply_effect(self, audio, effect_name, params):
       return self.effects[effect_name](audio, **params)

   def create_instrument(self, instrument_name, params):
       return self.instruments[instrument_name](**params)

   def apply_vst_plugin(self, audio, plugin_name, params):
       return self.vst_plugins[plugin_name](audio, **params)

   def compose_with_ai(self, style, length, complexity, emotion):
       return self.ai_composer.generate(style, length, complexity, emotion)

   def neural_audio_processing(self, audio, processing_type):
       return self.neural_audio_processor.process(audio, processing_type)

   def quantum_synthesis(self, params):
       return self.quantum_synth.synthesize(params)

   def parse_beatscript(self, beat_string):
       # BeatScript+++ ayrıştırıcı
       # Çok katmanlı, karmaşık yapıları destekler
       # ...

   @jit(target="cuda")
   def create_beat(self, beat_script):
       parsed_beat = self.parse_beatscript(beat_script)
       # CUDA hızlandırmalı beat oluşturma
       # Paralel işleme ve optimizasyon teknikleri kullanır
       # ...

   def apply_mastering(self, audio):
       # Gelişmiş AI destekli mastering işlemi
       # ...

   def save_beat(self, audio, filename, format="mp3", bitrate="320k"):
       # Gelişmiş kaydetme işlemi (MP3, WAV, FLAC, OGG, AAC, vb.)
       # ...

   def visualize_beat(self, audio):
       # 3D ve VR destekli beat görselleştirme
       # ...

   def real_time_preview(self, beat_script):
       # Gerçek zamanlı önizleme ve düzenleme
       # ...

   def export_to_daw(self, beat, daw_format):
       # Profesyonel DAW'lara doğrudan aktarım
       # ...

   def collaborate_online(self, beat, collaborators):
       # Gerçek zamanlı çevrimiçi işbirliği
       # ...

   def analyze_audio(self, audio):
       # Derin öğrenme tabanlı ses analizi
       # ...

   def generate_sheet_music(self, beat):
       # Otomatik nota yazımı
       # ...

   def create_music_video(self, beat):
       # AI destekli müzik videosu oluşturma
       # ...

# BeatScript+++ Örneği:
beat_script = """
Project: EpicBeat
Tempo: 128.5
TimeSignature: 4/4
Key: Cm

GlobalSettings:
   Swing: 15%
   Humanize: 5%
   QuantizationStrength: 95%

Track: Kick
   Pattern: X---X---X---X---
   Sample: Drums/Kick/808_Kick_Quantum
   Volume: 0dB
   Pan: 0
   Pitch: 0
   Velocity: [100, 95, 98, 97]
   Effects:
       Compression: {threshold: -6dB, ratio: 4:1, attack: 5ms, release: 50ms, knee: 3dB}
       EQ: {low: +2dB@60Hz, lowMid: -1dB@250Hz, highMid: +1dB@2kHz, high: +0.5dB@8kHz}
       Saturation: {drive: 2, mix: 30%}

Track: Snare
   Pattern: --X---X---X---X-
   Sample: Drums/Snare/Quantum_Snare
   Volume: -2dB
   Pan: 10R
   Pitch: +0.5
   Velocity: [90, 100, 92, 98]
   Effects:
       Reverb: {room_size: 0.6, damping: 0.3, wet_level: 20%, dry_level: 80%, width: 100%}
       Transient: {attack: +2dB, sustain: -1dB}

Track: HiHat
   Pattern: X-x-X-x-X-x-X-x-
   Sample: Drums/HiHat/Quantum_HiHat
   Volume: -4dB
   Pan: 15L
   Pitch: -0.2
   Velocity: [85, 70, 82, 75, 88, 72, 80, 78]
   Effects:
       HighPass: {cutoff: 1000Hz, resonance: 0.7}
       Stereo: {width: 110%}

Track: Synth
   Pattern: C4-E4-G4-B4-A4-F4-D4-G4
   Instrument: QuantumSynth
   Params: {waveform: "hypersaw", unison: 7, detune: 0.2, attack: 10ms, decay: 100ms, sustain: 0.5, release: 200ms}
   Volume: -6dB
   Pan: [-10, 0, 10, 20, -20, 5, -5, 15]
   Effects:
       Chorus: {rate: 1.5Hz, depth: 7ms, voices: 4, mix: 50%}
       Delay: {time: 1/8, feedback: 30%, mix: 40%, pingpong: true}
       Flanger: {rate: 0.2Hz, depth: 4ms, feedback: 10%, mix: 25%}

Track: Bass
   Pattern: C2----G2----A2----F2--
   Instrument: NeuralBass
   Params: {timbre: "growl", harmonics: 5, formant: 1.2}
   Volume: -3dB
   Pan: 0
   Effects:
       Distortion: {type: "tube", drive: 3, mix: 70%}
       Compression: {threshold: -12dB, ratio: 8:1, attack: 10ms, release: 100ms, makeup: 2dB}
       Sidechain: {source: "Kick", amount: 30%, attack: 5ms, release: 100ms}

Track: Pad
   Pattern: Cm7------|Fm7------|Ab7------|G7-------
   Instrument: QuantumPad
   Params: {texture: "ethereal", complexity: 0.8, motion: 0.3}
   Volume: -8dB
   Pan: [-30, -10, 10, 30]
   Effects:
       SuperVerb: {size: 0.9, diffusion: 0.7, modulation: 0.3, decay: 5s, lowcut: 100Hz, highcut: 12kHz}
       AutoFilter: {freq: 500Hz~2kHz, resonance: 2~4, rate: 0.1Hz}

Track: Arp
   Pattern: {scale: "C minor", style: "updown", octaves: 2, rate: 1/16}
   Instrument: HyperArp
   Params: {waveform: "pulse", pulsewidth: 0.3, glide: 10ms}
   Volume: -10dB
   Pan: AutoPan{rate: 0.25Hz, depth: 30%}
   Effects:
       Phaser: {stages: 8, rate: 0.5Hz, depth: 50%, feedback: 30%, mix: 60%}
       BitCrusher: {bits: 12, rate: 22050Hz, mix: 20%}

MasterEffects:
   AI_Compression: {style: "glue", amount: 60%}
   MultibandStereoImager: {low: 90%, lowMid: 110%, highMid: 120%, high: 105%}
   Exciter: {drive: 2, freq: 3kHz, mix: 15%}
   Limiter: {threshold: -0.1dB, release: 50ms, lookahead: 3ms}

Export:
   Format: MP3
   Bitrate: 320kbps
   Dither: TPDF
   NoiseShaping: Ultra
   Normalize: -0.1dB LUFS
   StereoWidth: 105%

Metadata:
   Title: "Quantum Groove"
   Artist: "BeatMaster Infinity"
   Genre: "Electronic"
   BPM: 128.5
   Key: Cm
   ISRC: USXXX2124567
"""

bm = BeatMasterInfinity()
audio = bm.create_beat(beat_script)
bm.apply_mastering(audio)
bm.save_beat(audio, "quantum_groove.mp3")
bm.visualize_beat(audio)
bm.export_to_daw(audio, "ableton")
bm.generate_sheet_music(audio)
bm.create_music_video(audio)