BmSystemSetting.ini
[SystemSettings] StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=True MotionBlurPause=True MotionBlurSkinning=1 DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True FilteredDistortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=True MaxFPS=165 UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowRadialBlur=True AllowSubsurfaceScattering=True AllowImageReflections=True AllowImageReflectionShadowing=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=True MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=0 SkeletalMeshDisplayFactorScale=1.000000 ParticleLODBias=0 DetailMode=2 MaxDrawDistanceScale=1.000000 ShadowFilterQualityBias=0 MaxAnisotropy=16 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=256 MinPreShadowResolution=8 MaxShadowResolution=512 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=1344 ShadowFadeResolution=32 PreShadowFadeResolution=16 ShadowFadeExponent=1.000000 ResX=1920 ResY=1080 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.000000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundShadowsOnWorld=False bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=False bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720 MobileHeightFog=False MobileColorGrading=False MobileOcclusionQueries=False MobileGlobalGammaCorrection=False MobileAllowGammaCorrectionWorldOverride=False MobileFlashRedForUncachedShaders=False MobileVertexScratchBufferSize=150 MobileIndexScratchBufferSize=10 MobileLightShaftScale=2.0 MobileLightShaftFirstPass=0.5 MobileLightShaftSecondPass=1.0 MobileModShadows=True MobileTiltShift=False MobileMaxMemory=300 MobilePostProcessBlurAmount=32.0 MobileTiltShiftPosition=0.5 MobileTiltShiftFocusWidth=0.3 MobileTiltShiftTransitionWidth=0.5 MobileMaxShadowRange=500.0 MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0) MobileClearDepthBetweenDPG=False MobileSceneDepthResolveForShadows=TRUE ApexLODResourceBudget=100000.000000 ApexDestructionMaxChunkIslandCount=0 ApexDestructionMaxShapeCount=0 ApexDestructionMaxChunkSeparationLOD=1.000000 ApexDestructionMaxActorCreatesPerFrame=-1 ApexDestructionMaxFracturesProcessedPerFrame=-1 ApexDestructionSortByBenefit=False ApexGRBEnable=false ApexGRBGPUMemSceneSize=128 ApexGRBGPUMemTempDataSize=128 ApexGRBMeshCellSize=7.500000 ApexGRBNonPenSolverPosIterCount=9 ApexGRBFrictionSolverPosIterCount=3 ApexGRBFrictionSolverVelIterCount=3 ApexGRBSkinWidth=0.025000 ApexGRBMaxLinearAcceleration=1000000.000000 bEnableParallelAPEXClothingFetch=True ApexClothingAvgSimFrequencyWindow=60 ApexClothingAllowAsyncCooking=True ApexClothingAllowApexWorkBetweenSubsteps=FALSE ApexTurbulenceStopEmittingDistance=4650.000000 FlexInvisibleFramesBeforeSleep=0 FlexDistanceBeforeSleep=0.000000 NVOpacityShadows=True NVProjectedOpacityShadows=True NVOpacityShadowTransitionSize=0.100000 NVPSM=True NVPSMSize=1024 NVPSMDepth=128 NVPSMMultisampleCount=1 NVParticleDownsampling=True NVParticleDownsamplingDepthScale=1.000000 NVHalfResParticlesMaxResX=2560 NVHalfResParticlesMaxResY=1600 bEnableInteractiveSmoke=False bEnableInteractivePaperDebris=False bEnableRainFX=False bEnableVolumetricLighting=False TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_Vehicle_Low=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_Vehicle_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen5) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_LOD1_RRM_Mask=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_LOD1_Opacity_Mask=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_LOD1_Emissive=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) Reflections=True DisableLightEnvironments=False DisableForceDynamicLighting=False AmbientShadowColor=(R=0.0,G=0.0,B=0.0) MinShadowAngle=0.0 ChromaticAberration=True FilmGrain=True AllowedTextureRequests=100 LimitTextureIncreasesInFlight=200 TexStreamingCopySharedMipsPerFrame=50 AllowD3D10=False DisableSphericalHarmonicLights=False TextureFiltering=0 UseAdaptiveVsync=False TEXTUREGROUP_CharacterLow=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterHigh=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Interior_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,MipGenSettings=TMGS_Sharpen6) TEXTUREGROUP_InteriorNormalMap_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_InteriorSpec_High=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) bApexClothingAsyncFetchResults=True WindowDisplayMode=2 Antialiasing=1 TextureResolution=1 ShadowQuality=1 LevelOfDetail=1 DefaultFullscreen=True DefaultWindowDisplayMode=2 DefaultUseVsync=True DefaultUseAdaptiveVsync=False DefaultResX=1920 DefaultResY=1080 DefaultAntiAliasing=1 DefaultTextureResolution=1 DefaultShadowQuality=1 DefaultLevelOfDetail=1 DefaultMaxFPS=30.000000 bDefaultEnableInteractiveSmoke=False bDefaultEnableInteractivePaperDebris=False bDefaultEnableRainFX=False bDefaultEnableVolumetricLighting=False DefaultMotionBlur=True DefaultChromaticAberration=True DefaultFilmGrain=True DefaultTextureFiltering=0 TEXTUREGROUP_ColorLookupTable=(MinLODSize=-2147483648,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage) [SystemSettingsBucket1] BasedOn=SystemSettings StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.4 DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False DropParticleDistortion=True LensFlares=False AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=1 DetailMode=0 MaxDrawDistanceScale=0.8 MaxAnisotropy=1 MaxShadowResolution=256 MaxWholeSceneDominantShadowResolution=256 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.5 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=True bAllowFracturedDamage=False FractureCullDistanceScale=0.25 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear) [SystemSettingsBucket2] BasedOn=SystemSettings StaticDecals=True DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=0.5 DynamicShadows=False LightEnvironmentShadows=False MotionBlur=False DepthOfField=True AmbientOcclusion=False Bloom=False bAllowLightShafts=True Distortion=False DropParticleDistortion=True LensFlares=True AllowRadialBlur=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False SkeletalMeshLODBias=1 DetailMode=0 MaxDrawDistanceScale=0.9 MaxAnisotropy=2 MaxShadowResolution=512 MaxWholeSceneDominantShadowResolution=512 ScreenPercentage=100.000000 ShadowTexelsPerPixel=0.9 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=True bAllowFracturedDamage=False FractureCullDistanceScale=0.5 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) [SystemSettingsBucket3] BasedOn=SystemSettings StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=0.6 DynamicShadows=True LightEnvironmentShadows=True MotionBlur=False DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True DropParticleDistortion=False LensFlares=True AllowRadialBlur=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=True bAllowHighQualityMaterials=True SkeletalMeshLODBias=0 DetailMode=1 MaxDrawDistanceScale=1.0 MaxAnisotropy=4 MaxShadowResolution=1024 MaxWholeSceneDominantShadowResolution=1280 ScreenPercentage=100.000000 ShadowTexelsPerPixel=1.3 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=1.0 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) [SystemSettingsBucket4] BasedOn=SystemSettings StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=0.8 DynamicShadows=True LightEnvironmentShadows=True MotionBlur=True DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True DropParticleDistortion=False LensFlares=True AllowRadialBlur=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=True bAllowHighQualityMaterials=True SkeletalMeshLODBias=0 DetailMode=2 MaxDrawDistanceScale=1.1 MaxAnisotropy=8 MaxShadowResolution=2048 MaxWholeSceneDominantShadowResolution=2048 ScreenPercentage=100.000000 ShadowTexelsPerPixel=2 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=1.5 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) [SystemSettingsBucket5] BasedOn=SystemSettings StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.0 DynamicShadows=True LightEnvironmentShadows=True MotionBlur=True DepthOfField=True AmbientOcclusion=True Bloom=True bAllowLightShafts=True Distortion=True DropParticleDistortion=False LensFlares=True AllowRadialBlur=True bAllowSeparateTranslucency=False bAllowPostprocessMLAA=True bAllowHighQualityMaterials=True SkeletalMeshLODBias=0 DetailMode=2 MaxDrawDistanceScale=1.2 MaxAnisotropy=16 MaxShadowResolution=4096 MaxWholeSceneDominantShadowResolution=4096 ScreenPercentage=100.000000 ShadowTexelsPerPixel=4.0 bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False bAllowFracturedDamage=True FractureCullDistanceScale=2.0 TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear) TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5) TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear) [SystemSettingsScreenshot] BasedOn=SystemSettings MaxAnisotropy=16 ShadowFilterQualityBias=1 MinShadowResolution=16 ShadowFadeResolution=1 MinPreShadowResolution=16 PreShadowFadeResolution=1 ShadowTexelsPerPixel=4.0f PreShadowResolutionFactor=1.0 MaxShadowResolution=4096 MaxWholeSceneDominantShadowResolution=4096 CompositeDynamicLights=FALSE TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear) [SystemSettingsEditor] BasedOn=SystemSettings [SystemSettingsSplitScreen2] BasedOn=SystemSettings bAllowWholeSceneDominantShadows=False bAllowLightShafts=False DetailMode=1 [SystemSettingsMobile] BasedOn=SystemSettings Fullscreen=True DirectionalLightmaps=False DynamicLights=False SHSecondaryLighting=False StaticDecals=True DynamicDecals=False UnbatchedDecals=False MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE DropParticleDistortion=TRUE FloatingPointRenderTargets=FALSE MaxAnisotropy=2 bAllowLightShafts=FALSE MobileModShadows=False MobileClearDepthBetweenDPG=False MaxFilterBlurSampleCount=4 DynamicShadows=False MobileMaxMemory=300 [SystemSettingsMobilePreviewer] BasedOn=SystemSettingsMobile Fullscreen=False [SystemSettingsMobileTextureBias] BasedOn=SystemSettingsMobile TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point) TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point) [SystemSettingsAndroid] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsFlash] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=TRUE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=False MobileHeightFog=False [SystemSettingsFlash_Detail] BasedOn=SystemSettingsMobileTextureBias MotionBlur=FALSE MotionBlurPause=FALSE DepthOfField=FALSE AmbientOcclusion=FALSE Bloom=FALSE Distortion=FALSE FilteredDistortion=FALSE bAllowLightShafts=TRUE MobileModShadows=True DynamicShadows=True MobileClearDepthBetweenDPG=True DirectionalLightmaps=True MobileHeightFog=True [SystemSettingsIPhone] BasedOn=SystemSettingsMobileTextureBias [SystemSettingsIPhone3GS] BasedOn=SystemSettingsMobileTextureBias LensFlares=False DetailMode=1 MobileEnableMSAA=True MobileMaxMemory=100 [SystemSettingsIPhone4] BasedOn=SystemSettingsMobile MobileContentScaleFactor=2.0 LensFlares=False [SystemSettingsIPhone4S] BasedOn=SystemSettingsMobile MobileEnableMSAA=True bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.025 MobileContentScaleFactor=2.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPodTouch4] BasedOn=SystemSettingsMobileTextureBias MobileContentScaleFactor=2.0 LensFlares=False MobileMaxMemory=100 [SystemSettingsIPad] BasedOn=SystemSettingsMobileTextureBias MobileFeatureLevel=1 MobileFog=False MobileSpecular=False MobileBumpOffset=False MobileNormalMapping=False MobileEnvMapping=False MobileRimLighting=False MobileMaxMemory=100 MobileContentScaleFactor=0.9375 [SystemSettingsIPad2] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=False ShadowDepthBias=0.016 MobileContentScaleFactor=1.0 MaxShadowResolution=256 MobileShadowTextureResolution=256 [SystemSettingsIPad3] BasedOn=SystemSettingsMobile MobileEnableMSAA=False bAllowLightShafts=True MobileModShadows=True DynamicShadows=True ShadowDepthBias=0.016 MobileContentScaleFactor=1.40625 MaxShadowResolution=256 MobileShadowTextureResolution=256 MobileMaxMemory=500 [SystemSettingsIPad2_Detail] BasedOn=SystemSettingsIPad2 [Configuration] [OpenAutomateBenchmarks] Benchmark=NightAndDayMap Benchmark=DM-Deck?CauseEvent=FlyThrough [IniVersion] 0=1709390238.000000 1=1709386337.000000 2=1709386335.000000 3=1709386336.000000